As one of the strengths of Netrunner Community is the online play, there are multiple places were you can play, some with more active players than others, but take a look for yourself and choose what better fits you:
MagicWorkStation:
http://www.runners-net.com/
Vassal Engine:
http://www.vassalengine.org/wiki/Module:Netrunner
GCCG:
http://netrunner.phtn.de/onlineplay.html
LackeyCCG:
http://www.lackeyccg.com/forum/index.php?topic=104.msg317#msg317
OCTGN:
http://octgn.gamersjudgement.com/viewforum.php?f=40
This are the current links for all the Online Play variants, if needed we will also upload the files for all the engines.
- MagicWorkStation:
Pros
+ Most intuitive interface
+ Clear layout, small cards, plenty of space
+ Self-defined chat buttons
+ Autosaving chat log
+ Direct connection with opponent is supported, stable reconnect for direct connections
Cons
- Not straightforward installation for usage with Netrunner
- The function to roll dice can be enerving and time consuming if multiple rolls are required.
- No updates in the future
- No support of proxy servers
- No watch function
- GCCG:
Pros
+ Absolutely reliable autosave and load again function of games when accidentally disconnecting or having a break, autosaving for each opponent separately
+ Server chat lobby
+ Multiple tables possible also for more than 2 players
+ "Watch games" function
+ Some automatic actions linked to playing certain card types (ICE is played face down, Preps go directly to trash etc.)
+ Technical support is available
+ Everyone can actively participate in the development of gccg and modules
+ Plain text format for deck files
Cons
- Interface has a learning curve
- Server-based only currently
- No support of proxy servers
- LackeyCCG:
Pros
+ Server chat lobby
+ Buttons for indicating turns and actions
Cons
- Annoying interface even after learning
- Too small fonts in chat window, not changeable
- Not adjustable keyboard layout
- Sometimes disconnects
- Server-based only currently
- No watch function - No support of proxy servers
- OCTGN:
Pros
+ Well structured installation
+ Chat lobby for all players, view of hosted games selective
+ Clear layout, small cards, plenty of space
+ Comfortable automations
+ Visible counter management
+ Menu items and shortcuts for almost all actions possible
+ Everyone can actively participate in the development of the plugin
+ Technical support is available
Cons
- Not easily readable fonts
- Interface has a learning curve
- No support of proxy servers
- No watch function
- No saving of game sessions
- No reconnect function
- Vassal Engine:
Pros
+ Lots of opportunities to improve on
+ Huge lobby for all kinds of games
+ Lobby with user log
+ Well structured game room
+ Possile workarounds to existing implementation bugs.
Cons
- Not finished yet
- Terrible counter management, some functions broken
- Card movement solely by drag and drop
- Unsynchornized counters, corp and runner can see different status.
- Counterintuitive installation and interface.
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