Welcome to Webrunner: The Hidden Agenda , Wizards of the Coast's first Web game, set in the dark future world of Netrunner and R Talsorian's Cyberpunk 2020® roleplaying game!
The game puts you in the position of a freelance data thief (called a "runner") who learns of a way to score some great data from one of the corporate behemoths that dominate life in 2020. It's up to you to get that data and make yourself some serious eurobucks! To succeed, all you need do is keep your wits around you and be ready to face any security measures the Corp has available. Of course, things are never as simple as they seem....
Webrunner: the Hidden Agenda has seven distinct phases. As a runner, your goal is to break code gates and get information from the Corp. There are seven major code gates in all. However, should any of the puzzles prove too difficult, you can choose to bypass the puzzle and continue on with the story.
After you solve a puzzle, you will encounter a code gate (a special screen for entering codewords). The code gate will ask you to enter your name and security code. Remember, the answer to the puzzle is the security code. After entering the code gate information, you will be given a destination codeword that will allow you to move on to the next section of the game. These destination codewords allow you to easily go back to Webrunner should you wish to play the game over more than one session. If you wish to continue on to the next chapter immediately, then you can simply click on the link provided.
That's all the information you need to jack in and experience the atmosphere of Netrunner! Keep your head down and your fingers on the keyboard and maybe you'll live long enough to score some serious data!
The new hardware sits on the floor, gleaming in the light of the power strip. Last night you finally scavenged an Artemis 2020, a mostly legal piece of hardware that you can't buy on the open market, crucial for hacking through heavy security. It also happens to be the last piece of hardware you need to make your run against Futokora.
The run is all mapped out: you'll enter the Net through a pirated satellite uplink, then bounce your call through Belize, Kyoto, and Moscow, just to be sure. The security on the site you've targeted is rough: full of sentry programs and anchored by a Wall of Static. You're sure you won't be traced, but it doesn't pay to take chances when you're hacking your way into the big boys. Taking chances gets you dead.
That's the way life is in the year 2020. The world is dominated by megacorporations, and technology rules the streets. These megacorps push their own agendas, mowing down individuals, even governments, that stand in their way.
Against the corporate juggernauts stand netrunners like you, street punks with tech embedded under their skin. Netrunners learn the digital tricks of the trade on the street. Like all runners, you would never dare tell another your real name; instead, you've got a nickname like "Shocker" or "Hardwire." Using a brainjack to hook your mind into the virtual world, you aim to neutralize the Corp's Intrusion Countermeasures Electronics, or "ice." Once past these defenses, you'll try to liberate confidential corporate information, or "agenda," before the Corp's goons come crashing through your modem line--or your front door.
Futokora Corp is one of the biggest targets you've ever had in your sights, but you're ready--a new Ono-Sendai cyberdeck, a custom icebreaker to crack Futokora's walls, and an extra Zetatech memory chip to hold some of your latest Matrix-mastering codeware. Your reflexes are cranked up; your pulse accelerates. It's just you against the demons of Futokora Internal Security. The Corp may be big, but no one's so big that they can keep secrets from the street. Time to jack in and take the Futokora bitheads down a notch. They'll be onto you soon enough.
You power up the Artemis 2020, watch the green light flicker and hold steady, and then punch the entry code for the local long-distance link. Your run has started. . . .