Saturday, August 4, 2012

Proteus

The Proteus expansion was released in September 1996, adding over 140 new cards to the mix. This set explores new twists and turns in the war for information, after a Runner releases lost technology into netspace. It also features sneaky new tricks for the Corp, and ways for Runners to hide their activities by from prying corporate eyes. Proteus is sold in 15-card boosters containing a roughly equal mix of Corp and Runner cards, and is still available wherever Netrunner is sold.


Analysis:
New virus programs introduced in Proteus set many a Corporate CEO to sweating, and Runners appreciated the new hidden cards available to them. Corporations, though, benefit from new sysops and agendas that punish a Runner who tries to steal them. And everyone has access to new "morphing" software that can change its form to suit the occasion.

Proteus also contains the "impossible dream" card: World Domination. Long thought to be too impractical for serious play, it has become the most hotly sought-after Netrunner card after publication of an article featuring a World Domination deck in Duelist #18.

A NEW CYBER AGENDA
First Netrunner® expansion

July 2, 1996 (Renton, Wash.)-The race across the cyber frontier continues when Wizards of the Coast, Inc., introduces Proteus(TM), the first expansion set for Netrunner, scheduled to be released early this fall. Netrunner, created by Richard Garfield, is a two-player game in which one player takes on the role of a computer data thief (called a runner) and the other a corporation. There is a separate set of cards for each role. The Corporation player's cards are used to build and defend virtual reality fortresses ("data forts") that house plans the Corporation is trying to implement, while the Runner player's cards assist him or her in hacking into these fortresses to steal the plans.

Proteus explores what happens after a runner named Max Forward discovers a forgotten data fort-a derelict from a war that two rival corporations waged to mutual destruction. The fort contains the plans for a new technology that allows security and counter-security programs to spontaneously change themselves into completely different programs. Once brought to light, the technology creates a disturbance in the balance of power on the cyber frontier: now nothing is as it seems.

The Proteus expansion explores this technology by introducing several new classes of cards to the game. Bad publicity cards can undermine the confidence of the Corporation's customers and investors, and if the Corporation receives enough bad publicity counters, it loses the game. In addition, a new class of cards, "hidden resources," gives the Runner access to a tactic previously reserved for the Corporation: to play cards face down and reveal their function as a surprise move.

"Now each side can take advantage of hidden information to surprise and intimidate his or her opponent," said Jean Flynn, Brand Manager for Netrunner. "The new cards add important information to the Netrunner story so players can further explore the relationship between the Runner and the Corporation. In doing so, players will uncover exciting new ways for both sides to win."

Close to 150 cards make up this limited-edition expansion set, which includes artwork by many popular Magic: The Gathering® artists and world-renowned artist Moebius, who is well known for his science fiction illustrations, as well as his work with science fiction and fantasy movies such as Dune, TRON, Willow and The Abyss.

Proteus will sell in 15-card booster packs of mixed Corporation and Runner cards. Suggested retail price is $2.95. Netrunner, which was released earlier this year, is available in starter packs, which contain a rulebook in addition to one 60-card deck of Corporation cards and one 60-card deck of Runner cards. Booster packs of both Runner and Corporation cards are also available.






 Release Date: September 3rd.
 First limited-edition expansion for Netrunner®.
 154 new cards in the set.
 Booster packs contain mix of Runner and Corporation cards.
 Booster pack MSRP: $2.95(U.S.).
 Flexible new ice and icebreaker cards that add a new dimension to the game strategy. A corporation can decide to change the form of certain ice cards, or the Runner certain icebreakers, by paying an extra cost when the cards are made active.
 Certain cards allow the Runner to give the Corporation "bad publicity," providing the Runner with another way to even the score against the corporation.
 A new class of cards, "hidden resources," allow the Runner to use a tactic previously reserved for the Corp: playing cards face down and revealing their effect as a surprise move.
 Cutting-edge artwork by world-renowned artist Moebius and popular Magic: The Gathering® artists.
 Exciting online promotion of Netrunner with Wired magazine and HotWired: "Webrunner II: The Forbidden Code." This is the follow-up to the highly successful "Webrunner: The Hidden Agenda." Online August 16th through September 30th.

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